R3PLIC4NT // INTERACTIVE WORLD

The signal is becoming a world.

The Last Rehearsal is a playable sci-fi mystery. Case-Zero is the larger point-and-click narrative growing from it—an investigation into creativity, authorship, identity, and control.

Playable interactive mystery

The Last Rehearsal

01 // PROTOTYPE

A sci-fi detective prototype built around environmental discovery. Players inspect a crime scene, collect evidence from the body, damaged speaker, and terminal, then use a Caseboard to weigh competing theories and pursue the strongest lead.

I conceived and scripted the full interaction flow, including the scene premise, evidence, use actions, terminal log, theory-selection interface, and completion state. The prototype uses player investigation and inference as the route into its larger mystery.

Play the prototype ↗
The Last Rehearsal player character in the investigative rehearsal-room scene, with the body, terminal, and Look and Use controls
REHEARSAL ROOM // ACTIVE INVESTIGATION
Completed Caseboard with collected evidence, three working theories, and the result of tracing the V-17 maintenance chip
CASEBOARD // EVIDENCE, THEORY SELECTION, DECISION RESULT

In development // Point-and-click narrative

Case-Zero

02 // WORLD STATE

Story concept · Worldbuilding · Three gray-box scenes · Early puzzle design · Music integration

Case-Zero is an in-development sci-fi point-and-click investigation into creativity, authorship, and the power to decide whose expression counts. When human intention and artificial intelligence shape the same work, where does the musician end and the tool begin? What happens when that distinction carries consequences for someone’s freedom?

The r3plic4nt album Do Androids Dream of Electric Sheep?functions both as the game’s soundtrack and as music within its world. Players encounter the songs as atmosphere and expression before investigating their origins, bringing their own emotional response into a story about artistic legitimacy, identity, and control.

After building The Last Rehearsal, I began Case-Zero in Adventure Game Studio to develop a deeper original adventure world. I built the first three gray-box scenes and a simple puzzle, then paused expansion to establish the story foundation before committing further locations and interactions.

Case-Zero gray-box development screenshot, scene 01
SCENE 01 // GRAY-BOX DEVELOPMENT
Case-Zero gray-box development screenshot, scene 02
SCENE 02 // GRAY-BOX DEVELOPMENT
Case-Zero gray-box development screenshot, scene 03
SCENE 03 // GRAY-BOX DEVELOPMENT

World status // In production

Story tested through play.

The world is still being written, blocked out, and tested. Follow the signal for new scenes, music, and playable transmissions as they emerge.

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